With the anniversary update, classIV jobs were introduced! These jobs are a bit special because they only have one ability, and the other 3 slots are empty and can be freely customized (2 EX slots and one zenith slot). I want to eat Cheerios Edition. Recent News LegFest w/ Mahira and Zoi Version (09/30 12:00 - 10/02 18:59 JST) New Characters: SSR Dorothy & Claudia(Light), SR Saya(Light), SR Ezec. FYI–“Adjusted” on Prom/Anubis abilities implies that they’re receiving a balance pass, but the rune on them is “演出”, i.e. The animation is being updated (presumably because both animations are currently 20-30 seconds long). / Gain 1-hit Mirror Image Next one-to-one attack received will be ineffective. / Gain 1-hit Unchallenged Next DMG received will be ineffective. When main weapon: Immunity to skill-sealing debuffs. 20% boost to debuff success rate and 20% boost to skill damage cap.
Gbf 1-hit Dmg Immunity System
edited December 22, 2017 in Ranger
so been playing Soulbeast (since Deadeye was disappointing as hell, and i got bored of my lovely reaper)
and recently got this skill...and noticed that it flat out makes u immune to all movement conditions for (with trait) 9 secounds, with 6 secounds of 6 stack stability, stun break. oh and retaliation(icing on top?)
Gbf 1-hit Dmg Immunity Software
but, in WvW when i use this..it seems a bit to good. now given WvW is stun/knock down spam hell, with AoE condition nukes. as such my builds usually always focus on spam stun break and condition removal. but those are usually weakish skills, or a bit hard to control (stun breaks tend to be just that. a small stun break, and the jumps jump backwards which can hurt you..but this, is like god mode)
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now sure, your still vulnerable to dmg, and condition dmg (though pop bear stance and conditions are actually beneficial to you).
guess what i'm askign is, does this skill seem a little TO good? its outright ignoring crowd control for 6-9 secounds, something i've never seen any skill do (can tell you this would make any class in WvW jealous)
or is there a counterbalance to it i'm not aware of? (30 secound cooldown does not count.. thats actually pretty short)
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